The Godforge Market
Everything the forge will sell you
gold is patience; essence is proof — spend both on a forge that keeps working after you close the tab
- Per minute
- 1
- Per strike
- 1
- Lifetime gold
- 0
- Strikes
- 0
The forge earns while you are looking at it — and, with the Obsidian Heart, while you are not. Every purchase makes the next one 15% dearer. Now producing 1 Gold a minute.
- Forge Bellows +0.5 Gold/minAir is the cheapest thing a forge is hungry for.
- Ember Stoker +1 Gold/minSomeone has to turn the coals while you are away.
- Nether Furnace +2 Gold/minUmbral heat. It burns colder and it burns longer.
- Eclipse Core +5 Gold/minA shard of the moment the Sun broke, still cooling.
- Godforge Heart +10 Gold/minThe forge no longer needs you to want anything.
What one strike of the Flame is worth. The Flame is in the bottom-right corner of every page, and it pays at most twice a second. Now 1 Gold a strike.
- Iron Hammer +2 per strikeHonest metal. It will outlast three of its owners.
- Obsidian Mallet +5 per strikeCut from the glass the first eclipse left behind.
- Aether Striker +10 per strike, and sparksLight does not need to be swung hard to land.
- Nox Crusher +20 per strike, and a shadow trailIt arrives slightly before you decide to swing it.
- Eclipse Hammer +50 per strike, and the realm flinchesHeld by four Convergents. Three of them are still standing.
Twenty-four hours of faster progression, bought with Essence. Only the strongest one applies — running two does not multiply them — and buying one you are already running restarts its clock from now.
Seeker's Lens
+10% XP for 24h
You notice slightly more than you did yesterday.
Scholar's Mark
+25% XP for 24h
The Archivum has started writing your name down.
Convergent's Blessing
+50% XP for 24h
Both realms lean in at once. It is not comfortable.
Eclipse Aura
2× all XP for 24h
For one day the broken Sun is on your side of the sky.
Permanent, and sold once. Five of them exist and there is no second copy of any. 0 of 5 held.
- Sacred
Obsidian Heart
The forge keeps earning while the tab is hidden.
It was cut from a furnace that had been cold for six hundred years and was still warm in the centre. The Archivum stopped asking why.
- Sacred
Mirrorblade of Kael
Whichever energy you have less of pays double XP.
Kael carried it into the Verge to cut the two realms apart and came back having only made them symmetrical. He counted it a failure. Nobody else does.
- Anomalous
Relic of the Third Dawn
Quest rewards are doubled, permanently.
Two dawns were promised and two dawns came. The third was not promised to anyone, which is why it is still owed.
- Anomalous
Codex Solarii
Lore chapters open at half the usual number of uses.
The Solarii wrote everything twice: once for the reader they had, and once for the reader who would arrive already knowing. This is the second copy.
- Mythic
Fragment of the First Sun
Everything doubles. Gold, strikes, idle, XP.
There is one. It has been in the hands of four people and none of them wrote down what it was like, which the Archivum regards as the single greatest failure in its record.
Bought once. Every variant inside comes with it, and switching between them is free — charging twice for a colour you already own is a toll booth, not a shop.
Cursor Trail
Recolours the trail behind your cursor.
Everyone leaves something. Choose what.
Title Prefix
A word before your rank, everywhere it is shown.
The realms have never agreed on what to call you. Decide for them.
Theme Variant
Tints the whole site toward one realm.
You have been standing in someone else's light this entire time.
XP Bar Skin
Reworks the progression bar in the header.
The measure of you, in a frame you picked.
Achievement Frame
Borders every card in the Codex.
A wall is a wall. A framed wall is a record.