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Six runes. One of them is the one that does not want to be found, and one of them you will need twice.
The Ancient Record
Everything the Godforge is keeping from you, and everything it has already given up. Fragments, ranks, lore and secrets — the whole record, in one place, kept honestly.
the Godforge remembers every secret you have found — and every one you have not
The record of what you have found. The bag lives on Character. Crafting lives at the Forge.
0 / 45Fragments Discovered
MortalA common find. The realms barely stirred.
Six runes. One of them is the one that does not want to be found, and one of them you will need twice.
Forty minutes of not stopping. The light gives out before you do.
There is a number the counter cannot go past. Reach it in one breath.
Every shelf, empty. Nothing left in the case with a price on it.
Every rune the Archivum has a name for. Including the one it will not say aloud.
Twenty-four of them can be worked for. The twenty-fifth is blank, and only one rune has ever read it.
Something in the table does not want to be found. Keep striking anyway.
Essence buys permanence. Own enough permanence to make a shelf.
Somebody in the light has been asking for you by a name you have not used yet.
Two thousand. At this rate that is a season of afternoons.
The Keeper will tell you what happened to the eye. He has conditions.
It asked three times. Nobody has ever answered the third.
There is an entry in the record with your handwriting and the wrong date. Close it.
A thousand unbroken. Somewhere underneath, something answers.
Ten thousand. Nobody arrives here by accident.
Three words held at once. The runes each one takes do not come back.
Spend enough and the shelf is no longer the interesting part of the shop.
Between five hundred and a thousand there is a count nobody says aloud. Pass through it.
The one who waits in the Umbral counts to something. Finish the counting.
A hundred without a pause. The anvil starts to notice.
The ember pays twice a second at most. Spend a whole minute finding out.
Runes are not the point. Runes in the right order are the point.
Half an hour. Do not look away, and do not go anywhere.
A thousand blows. The flame counts every one.
The anvil turns up more than metal. The better the rune, the likelier the page.
Three times a handful. The price climbs 15% every time you say yes.
Twenty different answers. By here you know the common five by their colour alone.
Hold the rhythm until the realm leans in at the edges.
Five hundred, gathered a minute at a time. There is no faster road to it.
Keep the hammer falling long past the point it stops being a habit.
A handful of the furnace ladder, in any combination you like.
Up, up, and the rest of it. The oldest incantation in the trade still opens things.
Ten different answers. The anvil repeats itself far more than it surprises you.
Somewhere in the Godforge there is a sheet with your own name on it.
Pass through five doors before a single minute closes behind you.
You are already here. The record notices when it is opened.
Your progress transcends devices. The Godforge remembers across all realms.
Be watching when one day becomes the next.
The flame gives to whoever is still watching it. A hundred of anything is a start.
Walk the whole length of the first hall before you leave it.
The ember in the corner is not the only thing that takes coins.
Ten thousand Gold on the anvil buys one answer. Any answer counts.
The realm is thinnest in the hours nobody admits to being awake for.
Strike the ember, then strike it again before the last one has finished.
There is a hall of gates. Standing in front of them is enough.
The Collection Log
Every rune, word, artifact, charm, material and worn thing the Godforge can put in your hands — the ones you have held, and the ones you have not. A thing spent is still a thing found: the log keeps it either way.
25% 64 more and you are Apprentice Collector.
25%
Apprentice Collector
10,000 Gold
A quarter of the record. Enough to know what the shape of it is.
25% of the log
50%
Journeyman Collector
50,000 Gold
Half. The Archivum sends a page it had decided never to send anyone.
50% of the log
75%
Master Collector
200,000 Gold
Three quarters, and a signet that nobody can produce the paperwork for.
75% of the log
100%
Eclipse Archivist
1,000,000 Gold
Everything. There is nothing left in the world you have not held.
100% of the log
Struck from the anvil, one at a time, at whatever price the ladder asks.
the floor of the drop table — a handful of strikes
the floor of the drop table — a handful of strikes
the floor of the drop table — a handful of strikes
the floor of the drop table — a handful of strikes
the floor of the drop table — a handful of strikes
roughly one strike in four hundred
roughly one strike in four hundred
roughly one strike in four hundred
roughly one strike in four hundred
roughly one strike in four hundred
roughly one strike in four hundred
one strike in ten thousand, or an expedition that went deep
one strike in ten thousand, or an expedition that went deep
one strike in ten thousand, or an expedition that went deep
one strike in ten thousand, or an expedition that went deep
one strike in ten thousand, or an expedition that went deep
one strike in thirty thousand. Magic Find shortens the wait.
one strike in thirty thousand. Magic Find shortens the wait.
one strike in thirty thousand. Magic Find shortens the wait.
one strike in a hundred thousand
one strike in a hundred thousand
one strike in a hundred thousand
one strike in three hundred thousand
one strike in three hundred thousand
the last rune in the game. Measured in years, not afternoons.
Runes set into an order that means something. Spent to make, kept forever.
3 runes, set in order at the Forge — the rarest of them is Uncommon
3 runes, set in order at the Forge — the rarest of them is Uncommon
3 runes, set in order at the Forge — the rarest of them is Rare
3 runes, set in order at the Forge — the rarest of them is Legendary
4 runes, set in order at the Forge — the rarest of them is Mythic
6 runes, set in order at the Forge — the rarest of them is Singular
The five things the Market will part with, and only for a great deal of Gold.
the Market will sell you one, for a number with a lot of zeroes on it
the Market will sell you one, for a number with a lot of zeroes on it
the Market will sell you one, for a number with a lot of zeroes on it
the Market will sell you one, for a number with a lot of zeroes on it
the Market will sell you one, for a number with a lot of zeroes on it
Small things that carry an exact number. Three wells, and fifteen ways to fill them.
given to whoever fills half of this log
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
the common end of the charm table — any strike can turn one up
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
the common end of the charm table — any strike can turn one up
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
the common end of the charm table — any strike can turn one up
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
roughly one charm drop in two hundred
What the Seamworks, the Canopy and the Orrery give up to a patient hand.
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
carried home from the realm that owns it, by an explorer who went deep enough
the first thing any seam gives up
what the seam gives up once you know where to strike it
left behind by a strike, rarely, once the ore has spent its heat
deep in the seam, and it does not come out early
growing at the foot of the Canopy
higher in the Canopy, where the light still reaches
the same branch, after the light has gone
under the Canopy, and it defends itself
the first thing the Orrery yields to a survey
a survey run long enough to find where the light bends
a survey that reaches the living part of the machine
a survey on the side of the Orrery the sun never crosses
the deepest survey there is, and still mostly a rumour
Worn things. Most of them have been drawn and named and not yet forged.
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
six Cinder Ore and one Ember Residue, struck once at the Seamworks
given to whoever fills three quarters of this log
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
sealed in a mystery box, at whatever tier the box reaches
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
one of the named objects — a box that reaches its tier, and then luck
Spent once. The log remembers them anyway — that is the whole point of it.
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed, sealed and traded — the board carries them when someone is selling
brewed from what a hot seam leaves behind
about one forage in a thousand, in the Canopy
about one survey in fifteen hundred, at the Orrery
Ways of making a thing. Known the first time you make it, and never forgotten.
3 materials at the bench — crafting level 1
3 materials at the bench — crafting level 2
3 materials at the bench — crafting level 3
4 materials at the bench — crafting level 12
3 materials at the bench — crafting level 5
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 7
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 8
3 materials at the bench — crafting level 13
3 materials at the bench — crafting level 14
3 materials at the bench — crafting level 15
4 materials at the bench — crafting level 20
4 materials at the bench — crafting level 22
4 materials at the bench — crafting level 28
3 materials at the bench — crafting level 1
3 materials at the bench — crafting level 2
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 5
3 materials at the bench — crafting level 5
3 materials at the bench — crafting level 7
3 materials at the bench — crafting level 7
3 materials at the bench — crafting level 11
3 materials at the bench — crafting level 12
3 materials at the bench — crafting level 14
3 materials at the bench — crafting level 13
3 materials at the bench — crafting level 15
4 materials at the bench — crafting level 22
4 materials at the bench — crafting level 24
4 materials at the bench — crafting level 26
3 materials at the bench — crafting level 2
3 materials at the bench — crafting level 1
3 materials at the bench — crafting level 3
3 materials at the bench — crafting level 3
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 8
3 materials at the bench — crafting level 7
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 16
3 materials at the bench — crafting level 16
3 materials at the bench — crafting level 17
4 materials at the bench — crafting level 25
2 materials at the bench — crafting level 1
3 materials at the bench — crafting level 1
3 materials at the bench — crafting level 2
3 materials at the bench — crafting level 4
3 materials at the bench — crafting level 5
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 6
3 materials at the bench — crafting level 10
3 materials at the bench — crafting level 21
4 materials at the bench — crafting level 30
253 entries count toward completion.
Level 1 of 10
0 XP earned
Ten ranks. The thresholds widen as you climb.
Aether is light and making. Nox is shadow and transformation.
Neither realm has heard of you yet. Walk the world and one of them will.
Consecutive days in the realm. A missed day costs the run, not the record.
3 more days to a 3-day streak.
The ledger starts the first time you earn something.
quietblazing
The codex is not written; it is dug up. Every fragment here came off the anvil alongside a rune, and the better the rune the likelier the page. One of them has never come up for anything but the Void.
The oldest thing anyone wrote down. Common runes remember it.
What the war did, told by the ones it was done to.
Born between realms. Hunted in one, revered in the other.
The engine under the borderlands. Epic runes have stood near it.
The Final Eclipse. Nothing below an Epic rune has seen these.
Nothing recovered yet. The scrolls come off the anvil — strike it and the codex fills in.
Not achievements — the machinery underneath. What is written below is a clue, never the answer. The Godforge remembers every secret you have found, and every one you have not.
Things the realm does when you are not expected to be looking.
There is a mark in one corner of every page that does not belong to any component. It is waiting to be pressed.
Some things only happen at an hour you would not choose to be awake for.
Move fast enough through enough doors and something starts keeping count.
Sequences. Type them anywhere and something changes.
Up. Up. Down. Down. You already know the rest — it has not changed since 1986.
Rooms with no door on the map. They are all real addresses.
A record of all knowledge would have to record itself.
There is a room where Convergents prove their worth. Its doors are held by things you find somewhere else entirely.
Open the developer console. The realm left handles there on purpose.
Developers look in one place nobody else does. Something is already written there, waiting.
The realm answers to its own name, if you call it correctly and add empty parentheses.
The same handle that reveals things has a sibling. That one is not visual.
Nothing about the realm was ever silent. You were just not listening on the right channel.
Two keys, pressed together, anywhere. Every editor you have ever used has taught you which two.
Fifteen sequences nobody wrote down. Fill every well on a weapon or a piece of armour with the right runes in the right order and the piece starts paying something the runes alone do not. Set them at the Enchanting Table.
The floor of the world, set into an edge.
Something picked up walking, worn rather than swung.
The one rune that was never part of anything larger.
A single well, and the rune that does not exist in it.
The two commonest things in the Infernal, edge-set, cold before warm.
A traveller's rune behind a Nocturne one.
Shadow first, then the light it was hiding from.
Two kinds of burning, in an edge, patient one first.
A heartbeat, then the bad stitch it beats across.
The total, and the signature under it. Worn, not swung.
Crystallised light, backed by the cheap kind.
The forgotten page, and the record of what it cost.
A carried hole, a knot of every thread, and what remains after. Three wells.
The moment the light went, what came after, and the line it all broke along.
A piece of the Sun, the seam of both realms, and the heat that made them. Three wells, and nothing cheap in any of them.
Not yet
Ranking anyone needs a score worth ranking, and nothing here is scored against anybody else yet. Sign in on your Character and progress follows you between devices — but it is still your progress, not a position.
A real ladder is on the the world. Until it ships, this tab is a mock-up and says so.
Preview — illustrative ranks, not real players
| # | Rank | XP | Fragments | Affinity |
|---|---|---|---|---|
| 1 | Eclipse Lord | 12,480 | 140 | Convergent |
| 2 | Godforge Keeper | 8,910 | 122 | Nocturne |
| 3 | Neon Architect | 6,204 | 97 | Solari |
| 4 | Shadow Weaver | 4,015 | 73 | Nocturne |
| 5 | Realm Walker | 2,338 | 51 | Solari |
| — | Wanderer you | 0 | 0 | Unaligned |
Your row holds real numbers. Where it would land globally is unknown — nothing is being compared yet, and a made-up position would be the one dishonest thing in the whole Codex.